Merchant Based Equipment



In the above PDF, there is a section of Grim Gears. Specifically, the merchant's chapter. Instead of a list of possible gears and weapons, I decided to use a handful of example NPCs, and giving rules to generate their shops. This can give a sense of specificness that I think can be useful. Generating a weapons shop means that the shop has a finite amount of resources, and players will have to engage with the NPC, rather than shopping out of the book. There is nothing wrong with shopping out of the book, it speeds things up. So, these NPCs can be used as a list to purchase from.

The NPCs presented are examples, Mimic could be any dark knowledge trader, and Bran and Don can be any weaponsmith. 

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